Rendering
Refinements to core UE5 features
With this release, Nanite improvements include faster performance for masked materials and the ability to represent a greater range of surfaces, while Lumen with Hardware Ray Tracing now supports multiple reflection bounces and offers faster performance on consoles. VSM, TSR, Hair Grooms, Path Tracing, and Substrate all also see advancements.
Cinematic-quality volumetric rendering
Experimental
Two new Experimental features, Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes, introduce a number of new capabilities for offline-quality rendering of volumetric effects such as smoke and fire.
Two new Experimental features, Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes, introduce a number of new capabilities for offline-quality rendering of volumetric effects such as smoke and fire.
Orthographic rendering
Experimental
Orthographic rendering is now supported as an Experimental feature, both for linear output and in the Unreal Editor. This technique helps creators in the architecture and manufacturing space to visualize their projects, as well as offering a distinctive stylistic camera choice for games.
Orthographic rendering is now supported as an Experimental feature, both for linear output and in the Unreal Editor. This technique helps creators in the architecture and manufacturing space to visualize their projects, as well as offering a distinctive stylistic camera choice for games.